Contact Info / Websites
Been a while since my last post, so:
Development on Decima is still chugging along. I've got a couple more things to show you, now. I'm going to link the first one because the image is huge (I mean, seriously huge). It's a map of the world of Decima, with all the important planets labelled. Of course, the map isn't perfectly to scale, since most of those planets wouldn't be in the same star systems. It's just an approximation. The planets themselves are in scale to each other, though, more or less, with Helios being approximately the size of Earth.
One other thing to say on this is that this map is more or less what you'll get as a level select in story mode. To select a level, you must first select a planet, and then select a level which occurs on that planet (since there are often more than one occurring in the same place).
The other thing I can upload. Last time, I showed you a character poster. Of course, there isn't just one character, so here's another one! Enjoy.
So, here's a quick update for you. I've been incredibly busy for the past 3 weeks. The exam period at my university is incredibly stressful and tiring.
Today, I sat my last exam for this year.
This means that work on Decima will likely as not begin to progress again over the next few weeks. Starting today. We've got our first finalised character artwork finished, and ready to show, which is exactly what this post is for.
So, you may or may not know of my game project Decima: The Last Story of Vald. I said as a response to one of the other posts about it that I intended to do the soundtrack for it myself. Well, recently, I finished composing the game's theme tune! There's a video up on Youtube, which just consists of a still image and the music. If you feel like it, you could watch it in HD, or in 3D (which I've tried myself, and it's quite nice, so well done to Youtube for that conversion).
In any case, it would really help me if you'd give it a listen. It would help me more if you give the Facebook page a like, or follow the development blog. At the moment, I'm struggling to get this project out there, and the more people here like the page, or better yet, share it, the more it will help me to gain support for this project.
In any case, that's not really what you came here for, is it? Here's the music, as promised:
Hey guys, I've set up a development blog for Decima: The Last Story of Vald. I'll be posting about whatever I happen to be doing on the project at the time, so keep in touch with it!
Blog is here: http://decimatlsov.wordpress.com/
Here's a video of progress as of yesterday:
This is a post about a project I'm working on at the moment. I'm developing it in C# with XNA, for the Xbox 360. I won't say much now, but the genre is "danmaku" vertical shooter. It's set in space, which sounds pretty generic, but there are various things making this game unique, not least of which is the design, which is joint effort between me and my project partner.
Aside from that, you'll have to wait for more of it to be made, but I'll leave you with a poster:
It's a new song!
It's another one of my Zelda HQ series, and this time, it's a song from Spirit Tracks.
LISTEN TO IT.
Oh, and if you DO downvote it, I don't mind, as long as you leave a review telling me WHY. There's nothing I hate more than people essentially telling me it sucks without actually giving a concrete reason. It's like saying "I don't like you, because."
Yeah... I'm sure you don't care, but I've been away for a while, getting on with my life (and some interesting stuff has happened). I've jumped back into Newgrounds with the redesign, and probably will be popping in and out of the forums every now and then. Now for some life updates!
Number one is that I'm now living most of the time on my own in a university dorm, because I'm now at university. Cambridge University, to be precise. It's pretty awesome, I have to say, but not an inconsiderable amount of work. I'm now half way through my second term, and I think it's all pretty okay!
Number two is that I'm no longer programming in Flash. I haven't been for a while, to tell the truth, but I have a load of half-finish Flash projects that failed either because I lost motivation, or Flash didn't have the resources to run such ambitious programs correctly (I was still using AS2, and to date, I still haven't learned AS3). Instead, I can now program in Java and C# and, thanks to my university course, an incredibly obscure language called ML, which, to be honest, I'm not all that keen on... In addition to this, anyone who's knew me several years ago (if there are any of you left) may remember a game I made called Space Raiders: The Lost City (which I subsequently deleted because it was awful). I have, quite recently, taken to rebooting it. However, it is getting a total re-code in C#, the concept has been dramatically changed, and all but a few details are totally unrecognisable from the original. Taking inspiration from Touhou, I'm building it into a fast-paced vertical scrolling danmaku, rather than a slow, dull and very boring vertical crawl. The coding is going well, and I also have a graphic designer who is working on character art, as well as all the concept art. It will also have a different name, though I don't know what, yet. It's going to be awesome, trust me.
And thirdly, and possibly most importantly, is that I'm no longer single! I now have an awesome girlfriend. She's a D&D player, and a gamer, and, rather embarrassingly, she's better than me at Pokemon, despite the fact I grew up with it and still have my original save data on my Yellow version... Her name is Hannah and she's a couple of years younger than me, so not yet at university. Still, despite the fact we live at opposite ends of the country most of the time, we're in frequent contact and she visits me quite often. Yep, she's awesome, and that about sums it up.
Also redesign is pretty sweet.
In other news (yes, that is me):
I have a new song out!
Well, I say new, it's actually several months old, but I only uploaded it recently.
Because I planned to add sound effects to it, but never got round to it, and just decided to upload it. It's an expansion on my OOTHQ series, with WWHQ! It's the same thing, effectively, but for The Wind Waker instead of Ocarina of Time. This is one of my best tracks, in my opinion, and it's one I'm most proud of.
Well, there isn't much else to say, so here it is:
The last 2 and a half minutes alone are worth the money.
The credits music is amazing.
End of conversation.