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Hoeloe
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The Last Wizard and the Doomsday Rings.

Posted by Hoeloe - May 3rd, 2010


Hey there! Here's a bit of information about my solo game project. Currently, I'm not looking for any assistance, but that may change later in development, when I start needing beta testers, animators, etc.

The Last Wizard and the Doomsday Rings is a Flash RPG, one of the few console-length RPG yet seen in the Flash format, albeit SHORT console length.
The game is being coded (In AS 2.0), drawn and animated by me (though maybe not solely, as I may need some help later in the projec), with a fair bit of music composed by me for it, though the majority of the music has been found around the Audio Portal.

The game follows the adventures of Willem Mageson, who finds himself thrown into the heart of a plot to take over the world by an evil sorceror Ikta. From his small hometown in the west, Willem must find and claim the 5 Doomsday Rings, and then deal with Ikta once and for all.

So far, a lot of the game has been planned, including several dungeons, but not yet put into the game. The engine is still only half complete, and as such, no public demo is available. However, I can provide screenshots at the bottom of this post. Some of the graphics have already been drawn, including almost 100 different weapons for use throughout the game. As well as the main plot, there are numerous side quests planned, including such things as collecting "Lost Souls" around the map, and returning them in exchange for useful rewards.

That's pretty much all there is so far, I think. Enjoy the screenys, and I will bring out a public demo in a while. But it will be a while, since there is a lot to do before it's ready to showcase.

Oh yes, the screenshots aren't neccessarily exactly what the final game, or even the demo will look like.
And another thing: This is an original game, not a fangame, though you may expect to see nods towards series' you know, and perhaps even one or two characters may make an appearance, depending on the permissions I can get.

Screenshots are here:

Selection 1: Mostly Around Town
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Selection 2: Current Character Design/Town WIP
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Selection 3: First Dungeon
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Comments

Clannad!

Yes. Yes it is.

wow,that was so clean!
please let me know if this is done.
^_^
i like it a lot!

sorry,i did'nt mean to spam.
network failure has just happened.i clicked it thrice. pea.....ce...
do you mind sending me a PM if your game released? -rawr!

Cool looks like it will be a awesome game. if you need a beta tester PM me .

While the actual technique of drawing is good, I don't feel the stylishness of it. First of all, I think adding shadows by simply doing [some color]->black gradients, doesn't look good. If you want to draw quickly try the anime style shadowing - two shades of a single color, one exposed to light and other not exposed, something you used to add shadows to the main character.
Secondly main character lacks details, he's a little too plain in the close-up and far too plain in exploration mode. In exploration mode his belts are covered by his beard, thus they are not visible. Either adding some colored needlework to his lower body would help, or making his beard less plain. Something like plait made with some colored thread. If you would make a single plait from his beard, he would look a little too barbaric, but a few smaller of them at the sides of the beard would look good I think.
I am not actually an artist and I might be wrong about most of the suggestions I gave. But I am pretty sure that the problems I stated are correct. I worked a lot with other artists when designing games, thats why I am far from artist, but I have some understanding about those things.

I don't use Black-Colour gradients. They are far more complex than that.

The idea of the game is to appear simple. I'm trying to keep away from masses of detail and high res for small objects, but just give a very plain and simplistic feel. Thanks for the comments though, I'll think about some of them.

Heh, Console-Length RPG, eh? That kind of thing takes a lot of time, work, and dedication. Hoping for all the best. Congrats, salute, and good luck.

The demo game was awesome, I can't wait until this one comes out. What's a estimate on how long to release?

...-feels special-

Yes.