Age/Gender: 16, Male
Location: Harrogate, England
Job: That guy.
Rawr.
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 8,900 / 9,340
Exp. Rank #: 1,554
Voting Pow.: 7.04 votes
BBS Posts: 5,066 (2.45 per day)
Flash Reviews: 151
Music Reviews: 42
Trophies: 2
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All Flash Reviews
151 Reviews | 25 w/ Responses
But really needs to be fixed. The characters are sent flying WAY to easily, all i had to do to win classic with zelda was press down-attack and just keep pressing Up+P. Also, pikachu's down attack is overrated, in SSBM, it stops at platforms, but YOU made it just as powerful and it DIDN'T stop at platforms. Controls were weird, try using A and S instead of O and P. Last thing, QUALITY!!! There wasn't a quality change button, you need one in EVERY GAME. I was lagging like hell playing as pikachu against link, one second hes next to me, slashing, the next, GAME! Anyway, good concept, just needs a bit more work.
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I loved how this linked into TANKMEN 1. With the tank and the other dudes. I thought that just topped it. The flash was also good! Great Humar, graphics, animation, sound, just basically one of the best flash i have ever seen
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"THIS WAS A DISCRACE TO LED ZEPPELIN!"
Sorry, but to me, clock show a sign of laziness. They aren't real animation. And a CLOWN PLAYING STAIRWAY???? Sorry but ARRGH! I almost smashed my pc screen with my head because of this. Music got a 6 cos the quality was crap. Sorry, but if you're GOING to make a collab about a song, at least make it a tribute, not some crap animations that remove the song's brilliance completely. I have had my say. Basically, this sucked.
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The lag is EXTREME! Low quality and i STILL cant play it because of lag. I suggest using a V-Cam if your not because that can lower lag considerably
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I only just completed it with 1 life left, here is a guide:
First, there will only be music, nothing to worry about
After a few seconds, cannons appear and shoot at you, try to keep as many lives a possible
Next there will be pistons, wait until they vibrate, then move away
The top set of cannons will join these after a while
The pistons will go away, but the bottom cannons will join the top ones.
A yellow cannon will appear, hug the top of the screen and avoid the particles
A green cannon will come next, when it fires, move round in circles until the missile has gone.
A Packman monster will arive now, just go in circles to avoid it.
The last part is the hardest, the pistons and the two sets of normal cannons will come. Dodge those and you will be free.
Author's Response:
I feel honoured to have a walkthrough. this is the first of the two. thanks alot.(and by the way, they're not pistons, but i call them crushers :D)
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Glad to contribute...
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"You say you are a true fan of zelda..."
And yet a couldn't bear to finish watching it, it was so amazingly inaccurate. Link first meets zelda in the Ocarina of Time, if you don't know that then you should not be making zelda flashes.. sorry, i just didn't like it
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first, the prize thing didn't work, it flashed back to the you have won page, i could only read it by constantly clicking.
And second, at least CREDIT the artist of the music, Iron Man is a decent song...
Author's Response:
didnt you see the menu? it says "music by black sabbath" anyway thanks
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Ok, the first thing is you SERIOUSLY need to learn more actionscript, second is never use public bitmaps as backgrounds.
The platformer tutorial was terrible. The engine royally sucked. two things about it. You should NOT have to hold up to get to your max jump. And second is that you should NEVER animate enemies. Always try and script their movements for two reasons: 1. It is much easier to copy and paste enemies that are scripted because they will REACT to their surroundings 2. Animating enemies limit's your possibilities. You can only have them going back and forth, no AI or anything... Try harder next time, or if you won't, don't try, hope this helped, chow...
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But a bit sucky, you can only reach 1 or 2 pacman per 10 seconds if you fall, making half the levels near impossible
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