Contact Info / Websites
Song of the Firefly was showcased at the London MCM Comic Con last weekend! We had a really positive response, but we still need funding on Kickstarter to get the game made, so please help by donating and sharing!
We had Troisnyx with us on one day, who is one of two incredibly talented musicians writing the soundtrack for the game.
A lot of people tried out an early build of the game, and really enjoyed it. We're planning to polish up that demo and release it to the public, so keep an eye out!
In the meantime, anything you can give to the Kickstarter will be really welcome. Please help support the game so that we have the funds to make it!
There's been a lot of work put into this game so far, and it's been extremely difficult without funding, but we're finally ready to launch on Kickstarter.
Song of the Firefly is a story-driven exploration platfomer, where you search through a post-apocalyptic world to find your missing friend Sarah.
The Kickstarter will be launched on October 17th - this Saturday, so be sure to give us your support if this seems interesting.
Also, we'll be taking part in the London MCM Comic Con between the 23rd and 25th October, where we'll be showcasing a playable demo of the game, and giving away posters, so don't miss out if you can make it to the event!
It's been a lot of hard work, but there's still a long way to go, so here's hoping we smash our Kickstarter goal so we can produce the best game we can.
Today is the last day of Song of the Firefly's Kickstarter campaign. While we've had a lot of really great support, our exposure hasn't quite been enough to give us the funding we need (if people want to prove us wrong on that point, and pledge the rest of the funding today, please go ahead). We're not going to cancel the project, though. Instead we're going to try and develop some more content without a budget, and try and get the money we need in any way we can, including launching another Kickstarter when we have more exposure and content. It's going to be a long and difficult challenge, but I know we'll manage it eventually. You'll just have to sit tight for a bit longer.
A huge thank you to everyone who has contributed already, and anyone who will contribute after this. Your support means a lot!
If you want to donate, visit our Kickstarter Page.
Or, if you want to help us in a small way, but can't donate, then try Steam Greenlight.
Thanks again to everyone who has or will contribute!
So, Song of the Firefly has almost £3000 pledged on the Kickstarter, and over 1000 positive responses on Steam Greenlight. We've decided that, until the end of the Kickstarter campaign, we'll be posting a "4K of the Day", a screenshot from the game, along with some explanation about what it's talking about! Our first one is here, but be sure to follow the campaign for the rest of them.
Day 1: This image shows a fire flower, surrounded by clustering fireflies. These flowers are key elements to the game, as they provide safe spots for Sam in his exploration. Their notable purple glow will drive off shadows, and they'll also restock some of your fireflies. On top of that, these flowers will act as "checkpoints", allowing you to save your progress as you explore.
We were there all weekend, and met some awesome people, including TomSka, Matt (from Eddsworld, who has already donated to the Kickstarter!), and Weebl! We walked around the halls, giving out flyers and discussing the game. We got some really positive reception from everyone there!
We also took part in the Cosplay Masquerade on Sunday, with a costume of Sam, the protagonist of the game. This was also met very positively!
We all had a great time, and hopefully we'll see some more people taking an interest over the next few days!
It's been a busy couple of months, but we've finally got Song of the Firefly on Kickstarter! We really need the funding from this to get this project going, so anything you can spare to help us will be really appreciated!
We're also now on Steam Greenlight main, so we need votes to get the game onto Steam when it's released. Here's the link to our Greenlight page!
I thought I might end this post by showing you the teaser trailer! I hope you're excited by this game, and I hope that with your help, we can make it a reality!
So, the London MCM Expo is approaching, and some of the team at Arpeggio Games will be there to promote our game, Song of the Firefly. If anyone is planning to go, keep an eye out for us! We'll be around all weekend, so be on the look out.
If you want to know more about Song of the Firefly, then you can visit our website. We're all really excited about this event, and we're preparing some really great stuff to show for the Kickstarter, too. We're almost ready to start that now, so get ready!
We hope to see some of you there!
Hey there! I know I haven't been around for a while, but here I am, and with something new. This is my first foray into professional game development, and I hope everyone else can be as excited about the project as I am.
We're hoping to release the game on Steam, and have started on Greenlight concepts, from which we'll work our way up.
So, let's see a little about the project:
The apocalypse has left the world barren and broken. Most of humanity has succumbed to the toxic fumes throughout the atmosphere, and the sky is shrouded in dark mist. Samuel and Sarah are two survivors, struggling to stay alive in an unforgiving world. Their survival relies on Sarah's ingenious gadgets, but when she goes missing, Sam begins a journey in order to rescue her and discover the truth about the past, armed only with a lantern that Sarah left behind, and the advice of the scientist Doctor Williams.
Song of the Firefly is an exploration platformer. Explore the streets of post-apocalypse England as Sam, making use of gadgets left by Sarah and her firefly lantern to find your way around the world. With the lantern, you can make use of both light and dark to explore the world and use your gadgets in different ways. But be warned, total darkness will press in around you, and you may find yourself assaulted by shadows, which shun the light.
So you've got a summary of what it's about, now have a couple of pieces of concept art!
And finally, a couple of useful links!
First off, here's our website!
Secondly, there's a Facebook page you can find the project on.
And finally, the Steam Greenlight page:
Please have a look at some of these links! There's more art and more information on them, as well as bigger versions of the art I've posted. If you're interested, then help us make this game a reality by supporting the project!
We'll be running a Kickstarter for this soon, so look out for it. In the mean time, we need to spread the word about the project, and we need as much support as we can get.
Hey there everyone!
It's been a long time! How have you been?
Well, anyway, let's dive straight into catching up. I tried to log on a few weeks ago, and discovered a worrying message, saying that my account had been locked, and it refused to let me log in. I eventually logged into my alt account, PM'd Wade, and got it unlocked within an hour, which is lovely!
In more interesting news, some of you may remember a project I was working on in 2012 called Decima. Unfortunately, some snags have been hit with that, in that the framework I was using, XNA, is being pulled by Microsoft, meaning I can't develop it!
Fortunately, I've come across a new engine called Unity, which is pretty nice (though not without weird quirks). I didn't, however, jump straight back into Decima, since having months of work kicked out of the window in one announcement hits a pretty heavy blow to motivation. Instead, I'm working on a couple of other projects first, though I fully intend to come back to Decima, and make it even better than before!
Now, I've decided to start work on a game that was originally just a joke I had with TaroNuke, and I decided it would be fun to actually make it. That game is...
This is a fan game based on Touhou, obviously. The aim was to make a classic kart racer, like Mario Kart or Crash Team Racing, because in my opinion, there aren't enough of them! This is the first fully 3D game I've ever made, and so far, it seems to be going pretty well (though the learning curve is pretty steep, and I keep finding myself wanting to redo things). Anyway, an early gameplay video was put up on Youtube a while ago, so you can all have fun watching that! (Keep in mind there have been a few changes since this video was published! It is a work in progress after all!)
And finally, I've hit my 3rd year of university. Which means I'll be leaving come this summer, which in turn means I need a job! I'm hoping to work in game development. With any luck I can work my way up and eventually get a chance to develop some of my ideas with an actual budget. That's the long-term goal anyway, for now, I'm just looking for a job in the industry. Hopefully, I'll be able to stay in the UK. I've applied to Jagex studios already, and they seem keen and interested so far. I've also applied to Microsoft, but I haven't heard back from them yet. I haven't yet applied to Lionhead, but I plan to in the near future. So, if anyone knows of a job I could apply for, or is willing to employ me. Hello, I'm here! And that about sums up everything so far! Nice catching up with you guys after so long, though I do wonder how many people I know are still here, me having been away for so long!
Yep. Decima is still going strong, but what it needs more than anything now is support.
There have been a few more updates on the blog since the last time I posted here, and progress is coming along very nicely, but we still need your support!
The release will be a lot smoother the more people openly support the project. All you need to do to show your support is like this page on Facebook. Support is extremely important, and the more people who know about and support the project, the better.
Also, having sat through that shameless pitch, have another poster.